Difference between revisions of "GridCity X0Y2"

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<AssetObject id="Qmae1swwZ5Eaji8tQmfmyYkNXFBbbesRtFJ6Wx1CXpJWDV" src="http://ipfs.io/ipfs/Qmae1swwZ5Eaji8tQmfmyYkNXFBbbesRtFJ6Wx1CXpJWDV?.obj" />
 
<AssetObject id="Qmae1swwZ5Eaji8tQmfmyYkNXFBbbesRtFJ6Wx1CXpJWDV" src="http://ipfs.io/ipfs/Qmae1swwZ5Eaji8tQmfmyYkNXFBbbesRtFJ6Wx1CXpJWDV?.obj" />
 
<AssetObject id="tree1" src="http://spyduck.net/gridcity/content/GridCity/obj/Terrain/Tree1.obj.gz" mtl="http://spyduck.net/gridcity/content/GridCity/mtl/TreeRed.mtl" />
 
<AssetObject id="tree1" src="http://spyduck.net/gridcity/content/GridCity/obj/Terrain/Tree1.obj.gz" mtl="http://spyduck.net/gridcity/content/GridCity/mtl/TreeRed.mtl" />
<AssetObject id="ChurchGraveyard01" src="http://spyduck.net/gridcity/content/GridCity/obj/GraveyardChurch01Red.obj.gz" mtl="http://spyduck.net/gridcity/content/GridCity/mtl/City.mtl" />
+
<AssetObject id="ChurchGraveyard01" src="http://spyduck.net/gridcity/content/GridCity/obj/GraveyardChurch01Red.obj.gz" mtl="http://spyduck.net/gridcity/content/GridCity/mtl/CityExtrasRed.mtl" />
 
<AssetObject id="disspet_corpse" src="https://dl.dropboxusercontent.com/u/1177504/vr/room/files/Spyduck/models/Voxel/DizzpetCorpse.obj.gz" mtl="https://dl.dropboxusercontent.com/u/1177504/vr/avatar/mtl/Voxels.mtl" />
 
<AssetObject id="disspet_corpse" src="https://dl.dropboxusercontent.com/u/1177504/vr/room/files/Spyduck/models/Voxel/DizzpetCorpse.obj.gz" mtl="https://dl.dropboxusercontent.com/u/1177504/vr/avatar/mtl/Voxels.mtl" />
<AssetShader id="gridcity_neon_shader" src="spyduck.net/gridcity/content/GridCity/shaders/gridcity_neon.txt" />
+
<AssetShader id="gridcity_neon_shader_marquee_down" src="http://spyduck.net/gridcity/content/GridCity/shaders/gridcity_neon_marquee_down.txt" />
<AssetShader id="gridcity_neon_shader_marquee_down" src="spyduck.net/gridcity/content/GridCity/shaders/gridcity_neon_marquee_down.txt" />
+
 
</Assets>
 
</Assets>
 
<Room use_local_asset="room_plane" visible="false" pos="0 0 -10" xdir="1 0 0" ydir="0 1 0" zdir="0 0 1" skybox_right_id="sky_right_img" skybox_left_id="sky_left_img" skybox_up_id="sky_up_img" skybox_down_id="sky_down_img" skybox_front_id="sky_front_img" skybox_back_id="sky_back_img" cubemap_radiance_id="Annotated_skybox_radiance" cubemap_irradiance_id="Annotated_skybox_irradiance" gravity="-20">
 
<Room use_local_asset="room_plane" visible="false" pos="0 0 -10" xdir="1 0 0" ydir="0 1 0" zdir="0 0 1" skybox_right_id="sky_right_img" skybox_left_id="sky_left_img" skybox_up_id="sky_up_img" skybox_down_id="sky_down_img" skybox_front_id="sky_front_img" skybox_back_id="sky_back_img" cubemap_radiance_id="Annotated_skybox_radiance" cubemap_irradiance_id="Annotated_skybox_irradiance" gravity="-20">
<Object id="ChurchGraveyard01" js_id="4" fwd="1 0 0" locked="true" pos="0 0 -20" lighting="true" col="0 0.2 0.16" shader_id="gridcity_neon_shader_marquee_down" collision_id="ChurchGraveyard01" />
+
<Object id="ChurchGraveyard01" js_id="4" fwd="1 0 0" locked="true" pos="0 0 -20" lighting="true" col="0.2 0 0" shader_id="gridcity_neon_shader_marquee_down" collision_id="ChurchGraveyard01" />
 
<Object id="disspet_corpse" js_id="Spyduck-3-1470175182" pos="0 0 -9" xdir="1 0.000005 -0.000001" ydir="-0.000005 1 -0" zdir="0.000001 0 1" scale="4 4 4" collision_id="disspet_corpse" shader_id="" lighting="true" />
 
<Object id="disspet_corpse" js_id="Spyduck-3-1470175182" pos="0 0 -9" xdir="1 0.000005 -0.000001" ydir="-0.000005 1 -0" zdir="0.000001 0 1" scale="4 4 4" collision_id="disspet_corpse" shader_id="" lighting="true" />
 
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<Object id="Qmae1swwZ5Eaji8tQmfmyYkNXFBbbesRtFJ6Wx1CXpJWDV" js_id="7" pos="-21 4 6" xdir="0.000001 0 1" zdir="-1 0 0.000001" scale="6 6 6" />

Latest revision as of 21:40, 1 September 2016

Grid City Dizzpet Graveyard